Archive for October, 2007

Murderbot’s guide

Good news! I noticed just now that Murderbot has posted his resto shaman healing guide at EJ.

It already was an awesome guide before, but I’m sure that, with the added theorycrafting, it’s going to be even better. Bookmark it!

Shocking

Now that I’m on the subject of shocks anyway… this is from the PTR 2.3 patch notes.

Frost Shock is no longer subject to diminishing returns.

It embarrasses me to admit it but I had no idea what they meant. Luckily, there’s always WoWWiki to help us out.

[Frost Shock] is affected by diminishing returns, the first snare lasts 8 sec, on second cast 4 sec, third 2 sec then the target is immune to it for 15 seconds after expiration of the last snare.

Honestly, I had no idea. I learn something new every day.

As I understand it, removing the diminishing returns means that (in theory at least) we can kite enemies ad infinitum, until they die or until we’re out of mana.

This of course raises a question: how does Frost Shock compare to the snare abilities of other classes?

  • instant cast
  • range of 20 yards
  • lasts for 8 seconds
  • cooldown of 6 seconds
  • can be active on multiple targets at the time
  • no specific talent build required

No matter how I look at it… after patch 2.3 Frost Shock will be, hands down, the best snare ability in the game. Is this maybe Blizzard’s response to all the shamans that were begging for crowd control?

The odd talent

Reverberation. A third-level talent in the elemental tree that reduces the cooldown of your shock spells from six seconds to five. Most shamans agree it’s a weak talent and best avoided unless you plan to PvP. So why did a pure PvE shaman such as myself bother maxing it out? Why not Elemental Focus and Eye of the Storm?

To start with the last question, that’s simple. My spell crit chance is only 9%, which I think is not enough to merit the point in Elemental Focus. Eye of the Storm seems only useful for casting lightning bolts at melee range, and even then only after being the victim of a critical strike. Maybe as an all-out elemental shaman I’d be more into the lightning bolt slinging business, but as it stands this talent is just too specific to be useful for me.

So, what makes Reverberation such a good choice then? Very simple: interruption. That’s admittedly not something I do a lot when healing a group, but it’s a necessity when I’m solo and fighting caster enemies. (I’m Scryers, so I have to fight blood elf warlocks all the time.)

The shaman tool of the trade for interruption is Earth Shock. To understand just how awesome Earth Shock is, you must first understand what it does:

  • Firstly, it’s an instant cast nature spell that deals damage. Quite a lot of it too, if you’re using the max rank (which is what I tend to do when I’m solo’ing)
  • Secondly, it interrupts spellcasts. I strongly recommend enabling enemy casting bars in your interface menu, so you see exactly when to interrupt.
  • Thirdly, it locks out the school of magic of the spell that the enemy was casting before you interrupted it. This lockout lasts for two seconds.

Now let’s assume that the average caster enemy’s offensive spell has three seconds casting time. Let’s also assume that most enemies are one-trick ponies; they have one offensive spell and they will attempt to cast that spell over and over. I don’t have any solid evidence for these two assumptions, but from experience I can say that they generally ring true.

How do these numbers add up in practice? After you interrupt an enemy spell, it will prevent him from casting the same spell for two seconds. After those two seconds, it will probably immediately start casting it again. This spell would have hit you three seconds later… if it wasn’t for the Reverberation talent, that reduced your Earth Shock cooldown from six to five seconds.

In theory, you could continue to simply keep interrupting every five seconds, but in practice you’d probably want to alternate every two shocks with one Grounding Totem. This still enables you to intercept the enemy spell, but now you also have some extra time to cast a shield on yourself, or drop a Searing Totem, or whatever best suits your fighting style. The bottom line is that Reverberation makes it entirely possible for a shaman to fight caster enemies without ever getting hit by their spells.

A word of warning for applying the above routine in a PvP setting: most players are smarter than letting their spells repeatedly get interrupted or grounded. Although your mileage may vary ;)

Brewfest!

Wait. Wait wait wait.

I get to have a real, actual, proper ram mount? And I get to ride it while wearing lederhosen?

To demonstrate just how cool this is, I present you my completely objective and unbiased racial mount mojo comparision chart:

wolves > rams > kitties > kodos > skeletal horses > horses > raptors* > mechanostriders > chocobos > elekks

As you can see, having a ram would fill me with almost the same amount of pure and undiluted joy as my first wolf mount did, way back when I hit exalted with Orgrimmar. So you bet I’m going to grind the tickets for this event! Even if it involves wiping Thrall’s forehead for two weeks straight, I’ll do it.

* Yes, I know that many people choose to play trolls just so they get to have a raptor. But for me, the raptor mount is the most obvious downside of being a troll. Its animation is choppy at best, and worse, it won’t let me ride into the Undercity elevators!